<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7099827</id><updated>2012-01-01T09:30:33.766+01:00</updated><category term='facebook'/><category term='social games business'/><category term='Music'/><category term='mobile business'/><category term='lonely sock'/><category term='Marketing a médiá'/><category term='monkey island'/><category term='Splinter Cell'/><category term='trends'/><category term='Collegium Musicum'/><category term='in-app payments'/><category term='Herný biznis'/><category term='jobs'/><category term='revolution software'/><category term='iPod'/><category term='virtual goods'/><category term='adventure games'/><category term='Hudba'/><category term='Broken Sword'/><category term='casual connect'/><category term='marketing'/><category term='social gaming'/><category term='iOS'/><category term='EA'/><category term='HTML5'/><category term='google'/><title type='text'>Juraj Chrappa bloguje</title><subtitle type='html'>Juraj Chrappa. Hry. Herny biznis. Electronic Arts. Internet. Marketing. A zivot co sa mihne naokolo.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7099827.post-6529966754850290908</id><published>2011-10-02T00:51:00.001+02:00</published><updated>2011-10-02T00:51:35.145+02:00</updated><title type='text'>In-app purchases for Amazon Appstore. Are they possible?</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;It is the first question for many freemium (game) developers out there contemplating support for the Amazon's still quite new Appstore. The announcement of &lt;em&gt;Kindle Fire&lt;/em&gt;, which could sell around &lt;a href="http://blogs.barrons.com/techtraderdaily/2011/07/06/atml-nvda-amazon-tablet-encouraging-says-canaccord/" target="_blank"&gt;5m units before the end of the year&lt;/a&gt; (and possibly &lt;a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;amp;art_aid=159629" target="_blank"&gt;15m until the end of 2013&lt;/a&gt;), makes this question even more relevant.&lt;/p&gt;  &lt;p&gt;I've tried to ask Amazon itself. This is their response:&lt;/p&gt;  &lt;blockquote&gt;  &lt;p&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;We have not announced a proprietary in-app purchase or subscriptions solution for the Amazon Appstore for Android. &amp;nbsp;For app submissions integrated with other in-app payment or subscription technology, we test to ensure that the solution works and that the app complies with our linking policy in order to provide a great customer experience. &amp;nbsp;For your reference, here is our &lt;a href="https://developer.amazon.com/help/faq.html#Marketing" target="_blank"&gt;linking policy&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;/blockquote&gt;  &lt;p&gt;I also added a question about alternative payment solutions like Paypal (which had been used on the Android Market before in-app billing was launched).&amp;nbsp;This is what Amazon says:&lt;/p&gt;  &lt;blockquote&gt;  &lt;p&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;When pointing to other apps from within your app, including up-sells, completion of purchase must be from the Amazon Appstore.&lt;/span&gt;&lt;/p&gt;  &lt;/blockquote&gt;  &lt;p&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;&lt;span style="color: #000000; font-family: Arial, Helvetica, sans-serif;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;No clear answers unfortunately. Although it's obvious that:&lt;/span&gt;&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;In-app purchases are&amp;nbsp;&lt;strong&gt;not&lt;/strong&gt;&amp;nbsp;officialy supported on Appstore.&amp;nbsp;&lt;strong&gt;Yet&lt;/strong&gt;.&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;&lt;strong&gt;There is a possibility &lt;/strong&gt;of running in-app purchase through third-parties&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span style="color: #202020; font-family: Droid Sans, arial, sans-serif;"&gt;The in-app purchase through third-parties (e.g. PayPal) has to comply with the policy. &lt;strong&gt;As long as you're making the in-app purchase within their store, you should be fine.&lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;Our Lonely Sock studio doesn't have hands-on experience implementing any of these yet so I can't confirm. It seems like the PayPal solution could work through &lt;a href="https://cms.paypal.com/us/cgi-bin?cmd=_render-content&amp;amp;content_ID=developer/e_howto_api_WPECOnMobileDevices&amp;amp;bn_r=o#id4f7010ec-c87b-4623-af12-436d61217e80__id10A7H02N05Z" target="_blank"&gt;Express Checkout embedded in mobile app&lt;/a&gt;. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;Anyone doing in-app purchases on Amazon Appstore out there? Let us know!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/in-app-purchases-for-amazon-appstore-are-they"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-6529966754850290908?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/6529966754850290908/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=6529966754850290908' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6529966754850290908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6529966754850290908'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/10/in-app-purchases-for-amazon-appstore.html' title='In-app purchases for Amazon Appstore. Are they possible?'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-7055858979463387114</id><published>2011-08-27T12:07:00.001+02:00</published><updated>2011-08-27T12:07:12.695+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='adventure games'/><category scheme='http://www.blogger.com/atom/ns#' term='monkey island'/><category scheme='http://www.blogger.com/atom/ns#' term='iOS'/><category scheme='http://www.blogger.com/atom/ns#' term='Broken Sword'/><category scheme='http://www.blogger.com/atom/ns#' term='revolution software'/><title type='text'>Broken Sword sells &gt;250k on iOS, Revolution Software resurrected and working on new adventures</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;Czech gaming website Games.cz has done a pretty &lt;a href="http://games.tiscali.cz/preview/gamescom-2011-horke-adventurni-novinky-56777" target="_blank"&gt;cool coverage&lt;/a&gt; of upcoming games in classic adventure genre. Lots of behind-the-scene information as well as unconfirmed rumours which are likely to happen are included.&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size: small;"&gt;&lt;strong&gt;Tablets - adventure gamer paradise&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;I've been saying this since I tried my first point-and-click, sorry, touch, adventure game on iPod Touch. Numbers prove it: The first part of Broken Sword has sold over 250 000 copies on iPhone and iPad. You can count myself for buying both. We can expect that numbers for the sequel also available on the App Store are similar. What is more important, such success gives Charles Cecil and his team a new chance in today's wider games audience. They are reportedly developing several new 2.5 adventure games only with their own funding. Broken Sword 5 should be among them.&lt;/p&gt;  &lt;p&gt;I wonder how many copies of iOS version of Monkey Island 1 &amp;amp; 2 has sold. It can be in similar range as Broken Sword because both of them are well-ported and the legendary jokes don't change. We'll find out soon enough if Lucas Arts resurrects some of their other franchise treasures. The article even mentions some things about Days of the Tentacle 2.&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/broken-sword-sells-250k-on-ios-revolution-sof-51289"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-7055858979463387114?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/7055858979463387114/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=7055858979463387114' title='2 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/7055858979463387114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/7055858979463387114'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/08/broken-sword-sells-on-ios-revolution_27.html' title='Broken Sword sells &amp;gt;250k on iOS, Revolution Software resurrected and working on new adventures'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-541343746361794019</id><published>2011-04-29T00:26:00.001+02:00</published><updated>2011-04-29T00:26:48.820+02:00</updated><title type='text'>Czech Craneball Studios with 1.41 million free iPhone downloads in March</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;Congrats to our Czech colleagues from Craneball for such a great achievemnt - they're in top 3 or 4. The latest report by Xyologic proves that freemium business model rocks in mobile (social) gaming.&lt;/p&gt;  &lt;blockquote&gt;  &lt;p&gt;&lt;span style="font-family: arial, sans-serif; color: #333333; line-height: 18px;"&gt;Glu Mobile, which saw 2.48 million downloads of free games with in-app purchases in March. The second-ranked company was Pocket Gems, with 1.55 million downloads. That was followed by TeamLava (part of Storm8) with 1.41 million;&amp;nbsp;Craneball Studios&amp;nbsp;with 1.41 million; Gameview Studios with 1.41 million; Sunstorm Interactive with 1.18 million; Capcom Interactive with 969,000; Backflip Studios with 933,000; Storm8 with 752,000; and BayView Labs (DeNA) with 723,000.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-family: arial, sans-serif; color: #333333; line-height: 18px;"&gt;Full story at &lt;a href="http://venturebeat.com/2011/04/28/almost-40-percent-of-app-store-game-downloads-were-free-titles-in-app-purchases/" target="_blank"&gt;VentureBeat&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;/blockquote&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/czech-craneball-studios-with-141-million-free"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-541343746361794019?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/541343746361794019/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=541343746361794019' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/541343746361794019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/541343746361794019'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/04/czech-craneball-studios-with-141.html' title='Czech Craneball Studios with 1.41 million free iPhone downloads in March'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-4981848630271047439</id><published>2011-04-04T16:24:00.001+02:00</published><updated>2011-04-04T16:24:41.409+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='lonely sock'/><title type='text'>Java/Android Game Developer: job opportunity @ mobile social games studio in Prague. RT &amp; share.</title><content type='html'>&lt;div class='posterous_autopost'&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;About Us&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;Lonely Sock is a start-up game development studio working in the hottest areas of gaming &amp;ndash; mobile &amp;amp; social games. Currently in stealth mode but already searching for the best and most talented developers in Central Europe who will create the core team &amp;ndash; the beating heart of young company. If you feel like one of them, you want to work on innovative and exciting games played by millions worldwide, apply now! &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Job Title&lt;/span&gt; &lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;strong style=""&gt;&lt;span&gt;Java/Android Game Developer&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Job Description&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;This position will be working on Lonely Sock&amp;rsquo;s first mobile social game. Successful candidate will be leading the client development from scratch to launch. He or she will be part of the dedicated core team delivering truly global product to the world. The candidate has to be prepared to live in fast-paced start-up environment.&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Responsibilities&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;&lt;span&gt;Build the game from beginning to launch using Android SDK API&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Work together with the rest of development team&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Stay up-to-date with latest changes of fast evolving platforms and emerging standards&lt;/span&gt;&lt;/li&gt;  &lt;/ul&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Requirements&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;&lt;span&gt;3+ years of experience developing games ideally on mobile/web platforms&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Expert in Java and understanding of server-client technologies&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Some experience with Android development environment&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Love towards gaming is a must. Passion about mobile and social games more than appropriate&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Ability to come up with new pioneering solutions&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Team player: be reliable core member of a small team&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;&lt;span style="color: black;"&gt;English language proficiency&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;/ul&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Pluses&lt;/span&gt; &lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;&lt;span&gt;Experience in mobile or social games development a very big one&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Online games development experience&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Web-mobile development experience&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Experience with Agile development&lt;/span&gt;&lt;/li&gt;  &lt;/ul&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;What we offer&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Exciting but challenging position that will be key part of the core team in ambitious young company with global products.&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Creative and fun environment (We&amp;rsquo;re making games!)&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Visible impact of your decisions on final and global product&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;No bureaucracy in decision-making process&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Cutting-edge technologies&lt;/span&gt;&lt;/li&gt;  &lt;li&gt;&lt;span&gt;Super-fast career growth opportunities&lt;/span&gt;&lt;/li&gt;  &lt;/ul&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Location&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;Prague&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Compensation&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;Upon agreement but competitive + bonus scheme&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Benefits&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;Laptop&lt;br /&gt; Smartphone&lt;br /&gt; Sick days&lt;br /&gt; Home office&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span&gt;&lt;span style="color: #99cc00;"&gt;Contact&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span&gt;Please apply at &lt;/span&gt;&lt;em&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-size: 9.0pt; line-height: 115%; font-family: Arial; color: #424037;"&gt;fun at lonelysockgames dot com&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;span style="font-size: 9.0pt; line-height: 115%; font-family: Arial; color: #424037;"&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/javaandroid-game-developer-job-opportunity-mo"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-4981848630271047439?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/4981848630271047439/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=4981848630271047439' title='2 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4981848630271047439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4981848630271047439'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/04/javaandroid-game-developer-job.html' title='Java/Android Game Developer: job opportunity @ mobile social games studio in Prague. RT &amp;amp; share.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-852855268650206051</id><published>2011-03-11T16:50:00.001+01:00</published><updated>2011-03-11T16:50:28.380+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='lonely sock'/><title type='text'>Lead Game Designer: job opportunity @ mobile social games studio in Prague. RT &amp; share.</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;About Us&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Lonely Sock is a start-up games development studio working in the hottest areas of gaming &amp;ndash; mobile &amp;amp; social games. Currently in stealth mode but already searching for the best and most talented developers in Central Europe who will create the core team &amp;ndash; the beating heart of young company. If you feel like one of them, you want to work on innovative and exciting games played by millions worldwide, apply now!&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Job Title&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;strong style=""&gt;Lead Game Designer&lt;/strong&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Job Description&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Lead Game Designer will be creating engaging and exceptionally fun mobile games for mainstream audiences. He or she will be the fundamental element of the development team giving life and soul to Lonely Sock games. Suitable candidates must be gamers, love to design and should have passion for mobile and social gaming.&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Responsibilities&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Ownership of the of game design and gameplay mechanics&lt;/li&gt;  &lt;li&gt;Constant improvement of fun, user experience &amp;amp; monetization&lt;/li&gt;  &lt;li&gt;Ownership of metrics-driven game design&lt;/li&gt;  &lt;li&gt;New ideas for games, gameplay mechanics, new features etc.&lt;/li&gt;  &lt;li&gt;Stay up-to-date with latest game design trends&lt;/li&gt;  &lt;li&gt;Future leadership of the design team&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Requirements&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;3+ years of experience developing games ideally on mobile/web platforms&lt;/li&gt;  &lt;li&gt;Love towards gaming is a must. Passion about mobile and social games more than appropriate.&lt;/li&gt;  &lt;li&gt;Ability to communicate ideas to the rest of the team in clear and easy way&lt;/li&gt;  &lt;li&gt;Understanding of virtual economies and monetization techniques&lt;/li&gt;  &lt;li&gt;Deep knowledge of game design and game mechanics&lt;/li&gt;  &lt;li&gt;Team player: be reliable core member of a small team&lt;/li&gt;  &lt;li&gt;&lt;span&gt;&lt;span style="color: black;"&gt;English language proficiency&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Pluses&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Experience in mobile or social game design a very big one&lt;/li&gt;  &lt;li&gt;Experience developing game economies, virtual currencies and virtual goods&lt;/li&gt;  &lt;li&gt;UI or UX experience&lt;/li&gt;  &lt;li&gt;Experience with Agile development&lt;/li&gt;  &lt;li&gt;Leadership and managerial competencies&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;What we offer&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Exciting but challenging position that will be key part of the core team in ambitious young company with global products.&lt;/li&gt;  &lt;li&gt;Creative and fun environment (We&amp;rsquo;re making games!)&lt;/li&gt;  &lt;li&gt;Visible impact of your decisions on final and global product&lt;/li&gt;  &lt;li&gt;No bureaucracy in decision-making process&lt;/li&gt;  &lt;li&gt;Cutting-edge technologies&lt;/li&gt;  &lt;li&gt;Super-fast career growth opportunities&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpFirst" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Location&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Prague&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Compensation&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Upon agreement but competitive + bonus scheme&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Benefits&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Laptop&lt;br /&gt; Mobile phone&lt;br /&gt; Sick days&lt;br /&gt; Home office&lt;/p&gt;  &lt;h3&gt;Contact&lt;/h3&gt;  &lt;p&gt;Please apply at &lt;em&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-size: 9.0pt; line-height: 115%; font-family: Arial,sans-serif; color: #424037;"&gt;fun at lonelysockgames dot com&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;span style="font-size: 9.0pt; line-height: 115%; font-family: Arial,sans-serif; color: #424037;"&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/lead-game-designer-job-opportunity-mobile-soc"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-852855268650206051?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/852855268650206051/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=852855268650206051' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/852855268650206051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/852855268650206051'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/03/lead-game-designer-job-opportunity.html' title='Lead Game Designer: job opportunity @ mobile social games studio in Prague. RT &amp;amp; share.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-5425658512968452372</id><published>2011-03-11T14:08:00.001+01:00</published><updated>2011-03-11T14:08:23.150+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='lonely sock'/><title type='text'>Game Artist: Wanted for Mobile Social Game Studio in Prague. Pls RT &amp; share.</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;span style="color: #99cc00; font-size: 15px; font-weight: bold;"&gt;About Us&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;&lt;/h3&gt;  &lt;p&gt;Lonely Sock is a start-up games development studio working in the hottest areas of gaming &amp;ndash; mobile &amp;amp; social games. Currently in stealth mode but already searching for the best and most talented developers in Central Europe who will create the core team &amp;ndash; the beating heart of young company. If you feel like one of them, you want to work on innovative and exciting games played by millions worldwide, apply now!&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Job Title&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;strong style=""&gt;Game Artist&lt;/strong&gt;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Job Description&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Game Artist will be working on the visual style of our games. This includes everything from developing game assets, backgrounds and menus to artistic direction of the whole project. This position is very well suited for 2D graphic designers and painters.&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Responsibilities&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Set art direction for games&lt;/li&gt;  &lt;li&gt;Develop, create and manage all game assets: backgrounds, characters &amp;amp; animations&lt;/li&gt;  &lt;li&gt;Manage art team in future&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Requirements&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Great portfolio of your work&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;representing outstanding creativity and different styles&lt;/li&gt;  &lt;li&gt;Be the Guru with major art tools like Photoshop or Illustrator&lt;/li&gt;  &lt;li&gt;A minimum of 2 years of work experience in related industry&lt;/li&gt;  &lt;li&gt;Be reliable core member of a small team&lt;/li&gt;  &lt;li&gt;English language proficiency&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Pluses&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Mobile game development as the biggest one&lt;/li&gt;  &lt;li&gt;Any type of mobile content development experience&lt;/li&gt;  &lt;li&gt;UI or UX experience&lt;/li&gt;  &lt;li&gt;Passionate about playing and developing games&lt;/li&gt;  &lt;li&gt;Leadership and managerial competencies&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;What we offer&lt;/span&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;Exciting but challenging position that will be key part of the core team in ambitious young company with global products.&lt;/li&gt;  &lt;li&gt;Creative and fun environment (We&amp;rsquo;re making games!)&lt;/li&gt;  &lt;li&gt;Visible impact of your decisions on final and global product&lt;/li&gt;  &lt;li&gt;No bureaucracy in decision-making process&lt;/li&gt;  &lt;li&gt;Cutting-edge technologies&lt;/li&gt;  &lt;li&gt;Super-fast career growth opportunities&lt;/li&gt;  &lt;/ul&gt;  &lt;p class="MsoListParagraphCxSpFirst" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpMiddle" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class="MsoListParagraphCxSpLast" style=""&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Location&lt;/span&gt;&lt;/h3&gt;  &lt;h3&gt;&lt;/h3&gt;  &lt;p&gt;Prague&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Compensation&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Upon agreement but competitive + bonus scheme&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Benefits&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Laptop&lt;br /&gt; Mobile phone&lt;br /&gt; Sick days&lt;br /&gt; Home office&lt;/p&gt;  &lt;h3&gt;&lt;span style="color: #99cc00;"&gt;Contact&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;Please apply at fun at lonelysockgames dot com.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;h3&gt;&lt;/h3&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/game-artist-wanted-for-mobile-social-game-stu"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-5425658512968452372?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/5425658512968452372/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=5425658512968452372' title='2 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/5425658512968452372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/5425658512968452372'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/03/game-artist-wanted-for-mobile-social.html' title='Game Artist: Wanted for Mobile Social Game Studio in Prague. Pls RT &amp;amp; share.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-7986983439917282851</id><published>2011-03-01T10:17:00.001+01:00</published><updated>2011-03-01T10:17:03.466+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='in-app payments'/><category scheme='http://www.blogger.com/atom/ns#' term='google'/><title type='text'>Google in-app payments launching in May 2011</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;I received this newsletter from Social Gold, virtual currency platform acquired by Google half a year ago. Today we know why. They were tasked to develop so much requested in-app payments system. The message also revealed launch date of May 2011.&amp;nbsp;Although I'm not sure if it's for both Android Market and Chrome Web Store.&lt;/p&gt;  &lt;blockquote&gt;  &lt;p&gt;&lt;span style="border-collapse: collapse; font-family: arial, sans-serif;"&gt;Thank you for your use of the Jambool Social Gold platform. As you know, Jambool was acquired by Google last August. This acquisition meant that some changes to our business were inevitable, and we'd like to share them with you today.&lt;p /&gt;First, the existing Jambool Social Gold product will be discontinued in favor of a new &lt;strong&gt;Google in-app payment product in May 2011&lt;/strong&gt;. Rest assured that you will be able to sign in to the Jambool merchant console through September 2011, and you will receive year-end financial statements in February 2012.&lt;p /&gt;Second, we'd like to invite you to participate in the &lt;strong&gt;pre-release beta&lt;/strong&gt; of the Google in-app payment system at&amp;nbsp;&lt;a href="http://google.com/checkout/inapp" target="_blank" style="color: #0000cc;"&gt;http://google.com/checkout/inapp&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/blockquote&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/google-in-app-payments-launching-in-may-2011"&gt;Juraj Chrappa startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-7986983439917282851?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/7986983439917282851/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=7986983439917282851' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/7986983439917282851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/7986983439917282851'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/03/google-in-app-payments-launching-in-may.html' title='Google in-app payments launching in May 2011'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-1132550720348426868</id><published>2011-02-25T23:20:00.001+01:00</published><updated>2011-02-25T23:20:20.681+01:00</updated><title type='text'>How many downloads do you need to get into top 10 on iOS and Android? This is what I found out</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;It's really hard to get to any real numbers if you don't want to pay lots of money. If you have them you can try companies like&amp;nbsp;&lt;a href="http://www.xyologic.com/"&gt;www.xyologic.com&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://www.distimo.com/"&gt;www.distimo.com&lt;/a&gt;.&amp;nbsp;Otherwise my researched data from last few weeks show following. These numbers are from various sources so they're not really consistent. I will update them as I get new data.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;iOS&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;Germany&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Free: 500 000 - 5 000 000 total downloads per month (February 2011)&lt;br /&gt;Paid: 30 000 - 100 000 total downloads per month&amp;nbsp;(February 2011)&lt;/p&gt;  &lt;p&gt;&lt;em&gt;U.S.&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Free: 30 000 - 120 000 downloads per day (120k is already in top 5)&lt;/p&gt;  &lt;p&gt;&lt;em&gt;France&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;&lt;span style="font-style: normal;"&gt;Free: 400 000 - 1 800 000 total downloads per month (February 2011)&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;Free: &amp;lt;16 0000 downloads per day&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;&lt;span style="font-style: normal;"&gt;Paid: similar to free&amp;nbsp;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Android&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;U.S.&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Free: &amp;lt;250 000 downloads per day of all aps&lt;br /&gt;Free: 1 million - 6 million downloads per month&lt;p /&gt;Paid: 25 000 - 50 000 per month&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/how-many-downloads-do-you-need-to-get-into-to"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-1132550720348426868?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/1132550720348426868/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=1132550720348426868' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/1132550720348426868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/1132550720348426868'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/02/how-many-downloads-do-you-need-to-get.html' title='How many downloads do you need to get into top 10 on iOS and Android? This is what I found out'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-2935945759996328072</id><published>2011-02-12T18:20:00.001+01:00</published><updated>2011-02-12T18:20:08.746+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social games business'/><title type='text'>Big opportunities in social gaming are right here - in Europe! Some games make thousands of dollars every day.</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;div style=""&gt;Opportunities in social gaming? Beyond Facebook! European social networks are hungry for new content and making to some of the first develoopers thousands of dollars each day.&lt;/div&gt;  &lt;p /&gt;  &lt;div style=""&gt;This is a presentation from Alexey Kostarev, iJet's CEO &amp;amp; Co-founder.&lt;/div&gt;  &lt;p /&gt;  &lt;div style=""&gt;&lt;strong style="display: block; margin: 12px 0 4px;"&gt;&lt;a href="http://www.slideshare.net/iJetMedia/social-games-in-europe-battlefield-or-bonanza" title="Social Games in Europe: Battlefield or Bonanza"&gt;Social Games in Europe: Battlefield or Bonanza&lt;/a&gt;&lt;/strong&gt;  &lt;object height="355" width="425"&gt;  &lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cgaeuropepowerpointalexeykostarevi-jetmedia-110211060037-phpapp02&amp;amp;stripped_title=social-games-in-europe-battlefield-or-bonanza&amp;amp;userName=iJetMedia" /&gt;  &lt;param name="allowFullScreen" value="true" /&gt;  &lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cgaeuropepowerpointalexeykostarevi-jetmedia-110211060037-phpapp02&amp;amp;stripped_title=social-games-in-europe-battlefield-or-bonanza&amp;amp;userName=iJetMedia" type="application/x-shockwave-flash" height="355" width="425"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/div&gt;     &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/big-opportunities-in-social-gaming-are-right"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-2935945759996328072?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/2935945759996328072/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=2935945759996328072' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/2935945759996328072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/2935945759996328072'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/02/big-opportunities-in-social-gaming-are.html' title='Big opportunities in social gaming are right here - in Europe! Some games make thousands of dollars every day.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-524153371466880549</id><published>2011-02-12T09:09:00.001+01:00</published><updated>2011-02-12T09:09:05.767+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile business'/><category scheme='http://www.blogger.com/atom/ns#' term='trends'/><title type='text'>Why would you want to invest in mobile? Great insights into future of mobile business by top VC firm.</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;blockquote&gt;  &lt;div style=""&gt;We're at the beginning of a new era for social Internet innovators who are re-imagining and re-inventing a Web of people and places, looking beyond documents and websites. - John Doerr, Partner, KPCB&lt;/div&gt;  &lt;p /&gt;  &lt;/blockquote&gt;  &lt;div style=""&gt;&lt;strong style="display: block; margin: 12px 0 4px;"&gt;&lt;a href="http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011" title="Top 10 Mobile Internet Trends (Feb 2011)"&gt;Top 10 Mobile Internet Trends (Feb 2011)&lt;/a&gt;&lt;/strong&gt;  &lt;object height="355" width="425"&gt;  &lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kpcbtop10mobiletrends021011finalpdf-110210002130-phpapp02&amp;amp;stripped_title=kpcb-top-10-mobile-trends-feb-2011&amp;amp;userName=kleinerperkins" /&gt;  &lt;param name="allowFullScreen" value="true" /&gt;  &lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kpcbtop10mobiletrends021011finalpdf-110210002130-phpapp02&amp;amp;stripped_title=kpcb-top-10-mobile-trends-feb-2011&amp;amp;userName=kleinerperkins" type="application/x-shockwave-flash" height="355" width="425"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/div&gt;         &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/why-would-you-want-to-invest-in-mobile-great"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-524153371466880549?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/524153371466880549/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=524153371466880549' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/524153371466880549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/524153371466880549'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/02/why-would-you-want-to-invest-in-mobile.html' title='Why would you want to invest in mobile? Great insights into future of mobile business by top VC firm.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-4576578362723117539</id><published>2011-02-11T18:43:00.002+01:00</published><updated>2011-02-11T20:30:40.824+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='casual connect'/><category scheme='http://www.blogger.com/atom/ns#' term='social gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='HTML5'/><title type='text'>HTML5 in games development from start-up business perspective #HTML5 #CasualConnect</title><content type='html'>&lt;div class="posterous_autopost"&gt;&lt;p&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;One of th&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;e key questions each &lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px;"&gt;social gaming &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;start-up needs to answer is the one about &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;technology&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;. Do you go HTML5, FLASH or native in case of mobile? These are some tough decisions with many consequences especially for non-technical founders (like me;). I did lots of research in last few weeks, discussions and presentations at this week’s Casual Connect in Hamburg helped me to solve the topic.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div style="background-color: transparent; font-family: Times New Roman; font-size: medium; margin: 0px;"&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;HTML5 was one of the&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt; buzz words&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt; of the conference (others were mobile and social gaming opporunities beyond Facebook). There was Zynga Germany (former Dextrose which focused on HTML5 Aves game engine) CTO, Paul Bakaus as well as Google’s Malte Ubl. Ma&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;span style="font-family: Times New Roman; font-size: medium;"&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;ny other speakers touched the topic too - but nobody could give the ultimate answer. On the other hand insights they provided were very valuable&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman; font-size: medium;"&gt;&lt;span style="font-family: Arial; font-size: 15px;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div style="background-color: transparent; font-family: Times New Roman; font-size: medium; margin: 0px;"&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-family: Times New Roman; font-size: small;"&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-11/fcbhrvbAirGdBFjgIJkrqEzCqvslAHglAybsGCrAJsGJzzjbgzhIosyclbkG/html5vsflash.jpg.scaled500.jpg" width="348" height="308" /&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;HTML5 and open web seems to be the future. This is a great statement for every start-up company because it hides huge opportunities. But when does such future come? It’s not clear yet. Anyway, these are some key advantages and disadvantages.&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;Open web technologies solve many of the hot problems developers are facing these days. For example, how do you make your &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;game available to masses&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;? Ideally to everybody who’s online regardless the platform? HTML5 is the only solution how to make your product genuinely &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;cross-platform&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;. You wouldn’t need to worry about fragmented markets of various ecosystems (iOS, Android, Facebook, smart TVs) and devices . Your casual gaming audience just clicks the URL and can play without plug-ins or additional downloads. Game developers on the other side develops just &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline; "&gt;once&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;. How cool would that be?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;Technical issues unfortunately make this very very hard today. Sure you can develop some nice games and there are already few people who’s done that but &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;you will need to reinvent the wheel&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;. Almost everything is doable through various hacks and crazy solutions which require lots of thinking, time and resources. There are problems with audio, mobile devices APIs, networking and lack of experienced talent. I don’t want to go into details, you can research th&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px;"&gt;em through recommended resources below. Additionally questions of distribution and marketing arise. How do you want to get your games to players? How do you want to market them? Where to focus with such a broad audience? &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;  &lt;div style="background-color: transparent; font-family: Times New Roman; font-size: medium; margin: 0px;"&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;All of these can be probably solved probably in upcoming 12 months. There are some big heavyweight supporters of HTML5 (Google, Apple, Facebook, MS, Zynga, BigPoint). Browsers are also quickly embracing support. Companies that solve at least some of these problems will earn well-deserved reward. Opportunity for them is huge.&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span class="Apple-style-span" &gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;This leads me to my ma&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;in point. Fundamental questions you should be asking yourself are not if to go with HTML5 or not.&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt; &lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;But rather:&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: bold; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt; What do you want to do? Do you want to solve technical challenges, enable the future or build games, market and service them?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;  &lt;div style="background-color: transparent; font-family: Times New Roman; font-size: medium; margin: 0px;"&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline; "&gt;Look at your key strenghts and goals. The correct decision will easily pop out. I’ve got mine now.&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://www.pirateslovedaisies.com/"&gt;http://www.pirateslovedaisies.com&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://www.facebook.com/note.php?note_id=491691753919"&gt;http://www.facebook.com/note.php?note_id=491691753919&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://www.1up.com/news/google-shows-future-browser-games"&gt;http://www.1up.com/news/google-shows-future-browser-games&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://paulbakaus.com/"&gt;http://paulbakaus.com/&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://techcrunch.com/2011/02/09/html5-versus-native-apps/"&gt;http://techcrunch.com/2011/02/09/html5-versus-native-apps/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://www.facebook.com/note.php?note_id=491691753919&amp;amp;id=9445547199"&gt;http://www.facebook.com/note.php?note_id=491691753919&amp;amp;id=9445547199&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;&lt;a href="http://www.insidesocialgames.com/2010/10/14/html5-could-be-gaming"&gt;http://www.insidesocialgames.com/2010/10/14/html5-could-be-gaming&lt;/a&gt;’s-game-changer/&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;&lt;span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;  &lt;p&gt; &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com/"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/html5-in-games-development-from-start-up-busi"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-4576578362723117539?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/4576578362723117539/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=4576578362723117539' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4576578362723117539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4576578362723117539'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/02/html5-in-games-development-from-start.html' title='HTML5 in games development from start-up business perspective #HTML5 #CasualConnect'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-6482142929897762388</id><published>2011-01-29T14:14:00.001+01:00</published><updated>2011-01-29T14:14:07.235+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual goods'/><title type='text'>Where is the value in virtual goods business model? How do you capture it? Some theory on the concept.</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;strong style="display: block; margin: 12px 0 4px;"&gt;&lt;a href="http://www.slideshare.net/JuhoHamari/how-to-plan-a-virtual-goods-sales-business-model-5138565" title="How to plan a virtual goods sales business model"&gt;How to plan a virtual goods sales business model&lt;/a&gt;&lt;/strong&gt;  &lt;object height="355" width="425"&gt;  &lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=100623-vgf-hamari-slides-2-100906083348-phpapp01&amp;amp;stripped_title=how-to-plan-a-virtual-goods-sales-business-model-5138565&amp;amp;userName=JuhoHamari" /&gt;  &lt;param name="allowFullScreen" value="true" /&gt;  &lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=100623-vgf-hamari-slides-2-100906083348-phpapp01&amp;amp;stripped_title=how-to-plan-a-virtual-goods-sales-business-model-5138565&amp;amp;userName=JuhoHamari" type="application/x-shockwave-flash" height="355" width="425"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;div style="padding: 5px 0 12px;"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/JuhoHamari"&gt;Juho Hamari&lt;/a&gt;.&lt;/div&gt;     &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/where-is-the-value-in-virtual-goods-business"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-6482142929897762388?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/6482142929897762388/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=6482142929897762388' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6482142929897762388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6482142929897762388'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2011/01/where-is-value-in-virtual-goods.html' title='Where is the value in virtual goods business model? How do you capture it? Some theory on the concept.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-2311354724971184201</id><published>2010-10-11T13:57:00.001+02:00</published><updated>2010-10-11T13:57:58.739+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><title type='text'>Insidefacebook.com o slovenskej app "Aky si sofer" tvrdi, ze pochadza z Filipin a testuje znalosti o iPhone 4</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;M&amp;ocirc;žeme sa len pousmiať:&lt;/p&gt;  &lt;blockquote&gt;  &lt;p&gt;&lt;span style="font-family: Trebuchet MS, Tahoma, Lucida Grande, Verdana, Arial, Helvetica, sans-serif; color: #222222; letter-spacing: 1px; line-height: 19px;"&gt;&lt;a href="http://www.appdata.com/apps/facebook/136712176374911" style="text-decoration: none; color: #000099;"&gt;Ak&amp;yacute; si &amp;scaron;of&amp;eacute;r&lt;/a&gt;&amp;nbsp;is the first of the non-English apps. In Filipino, this app is an interesting gauge of international excitement over the iPhone; it appears to be a well-&lt;br /&gt;made quiz testing out user knowledge of iPhone 4 facts.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-family: Trebuchet MS, Tahoma, Lucida Grande, Verdana, Arial, Helvetica, sans-serif; color: #222222; letter-spacing: 1px; line-height: 19px;"&gt;&lt;a href="http://www.insidefacebook.com/2010/10/08/international-apps-are-the-most-interesting-on-this-weeks-list-of-emerging-facebook-apps/"&gt;http://www.insidefacebook.com/2010/10/08/international-apps-are-the-most-interesting-on-this-weeks-list-of-emerging-facebook-apps/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/blockquote&gt;  &lt;p&gt;&lt;span style="font-family: Trebuchet MS, Tahoma, Lucida Grande, Verdana, Arial, Helvetica, sans-serif; color: #222222; letter-spacing: 1px; line-height: 19px;"&gt;&lt;span style="color: #000000; font-family: Arial, Helvetica, sans-serif; letter-spacing: normal; line-height: normal;"&gt;Na druhej strane &lt;strong&gt;237 000&lt;/strong&gt; monthly active users za 10 dn&amp;iacute; je na slovensk&amp;uacute; aplik&amp;aacute;ciu viac než skvel&amp;yacute; v&amp;yacute;sledok a zaradil ju na 6. mieste najr&amp;yacute;chlej&amp;scaron;ie rast&amp;uacute;cich aplik&amp;aacute;ci&amp;iacute; z cel&amp;eacute;ho sveta.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/insidefacebookcom-o-slovenskej-app-aky-si-sof"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-2311354724971184201?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/2311354724971184201/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=2311354724971184201' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/2311354724971184201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/2311354724971184201'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2010/10/insidefacebookcom-o-slovenskej-app-si.html' title='Insidefacebook.com o slovenskej app &amp;quot;Aky si sofer&amp;quot; tvrdi, ze pochadza z Filipin a testuje znalosti o iPhone 4'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-4138094671190591922</id><published>2010-05-24T22:12:00.001+02:00</published><updated>2010-05-24T22:12:35.461+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='iPod'/><category scheme='http://www.blogger.com/atom/ns#' term='Broken Sword'/><title type='text'>Broken Sword The Director's Cut (iPod Touch) - 18 hodín skvelej zábavy</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;Nechce sa mi ani veriť, že som ho po tých rokoch opäť dohral. Málokedy si dávam gamesky ešte raz (tak ako filmy alebo knihy). V prípade Broken Sword: The Director's Cut som spravil výnimku z dôvodu otestovania dotykového iPodu ako hernej platformy. Skúšobne som si za smiešnych 3.99 EUR stiahol legendárnu adventúrku, klasiku zo zlatého veku point and click dobrodružstiev. Po niekoľkých prebdených nociach - v posteli po boku nespokojnej priateľky - som potešený zase raz zhliadol záverečné titulky. Trvalo mi to takmer 18 hodín. Tomu sa hovorí dobré ROI.&lt;/p&gt;  &lt;p&gt;Je to skvelá adventúrka a na appleackej dotykovej platforme si ju snáď užijete ešte viac ako s myšou v ruke. Príbeh, prepracovné postavy, perfektne napísané dialógy a (poväčšine) výborný dabing zostali zachované. Až pri druhom hraní som si uvedomil, ako dobre je scenár príbehu postavený. Máloktoré dnešné adventúry sa mu môžu rovnať.&lt;/p&gt;  &lt;p&gt;Autori do konverzie pridali nový dotykový interface, ktorý ma skutočne očaril (pozrite video nižšie). Je takmer dokonalý, až na občasné problematické ovládanie hlavného hrdinu. Určite by ho mohli by ho prebrať aj ostatní developeri a remakeri.  &lt;/p&gt;  &lt;p&gt;  &lt;object height="300" width="500"&gt;  &lt;param name="movie" value="http://www.youtube.com/v/kaWLo3BX1r0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;  &lt;param name="allowFullScreen" value="true" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt; &lt;embed src="http://www.youtube.com/v/kaWLo3BX1r0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" height="300" width="500"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt;  &lt;p&gt;Pridané dotykové puzzle sú fajn. Niektoré lepšie, ine horšie - najväčšie potešenie z rozlúsknutej záhady mi priniesol hneď jeden z prvých. Rozlúsknutie zašifrovaného textu nahrádzaním jednotlivých písmenok abecedy bol výborne vymyslený a docela náročný na rozlúsknutie. V hre nájdete aj úplne novú časť hrateľnú za Nico, Georgovu sympatickú sparing partnerku.&lt;/p&gt;  &lt;p&gt;Broken Sword: The Director's Cut mi namiesto otestovania platformy priniesol nový pohľad na dotykové displeje ako hernej platformy. Moja nedôvera pominula, iPad je na ceste a ja za chvíľu naštartujem Beneath a Steel Sky. Túto kultovku od Revolution som nikdy nehral a všetci vieme, že tenkrát poprvé je to najlepšie.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://itunes.apple.com/us/app/broken-sword-directors-cut/id350353259?mt=8" target="_blank"&gt;Broken Sword: The Director's Cut - iPhone/iPod/iPad&lt;/a&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via web&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/broken-sword-the-directors-cut-ipod-touch-18"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-4138094671190591922?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/4138094671190591922/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=4138094671190591922' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4138094671190591922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4138094671190591922'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2010/05/broken-sword-director-cut-ipod-touch-18.html' title='Broken Sword The Director&amp;#39;s Cut (iPod Touch) - 18 hodín skvelej zábavy'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-5940462419478737079</id><published>2010-05-18T00:57:00.001+02:00</published><updated>2010-05-18T00:57:29.297+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Splinter Cell'/><title type='text'>Splinter Cell franchise changes as time goes by. Which one is your favorite?</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;From stealh to casual stealth action... Make sure you play Conviction on Realistic.&lt;/p&gt;  &lt;p&gt;&lt;span style="font-weight: bold;"&gt;Tom Clancy's Splinter Cell  &lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Metacritic: 93 (Xbox)&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;  &lt;object height="406" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480"&gt;  &lt;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" /&gt;  &lt;param name="scale" value="noScale" /&gt;  &lt;param name="salign" value="lt" /&gt;  &lt;param name="quality" value="high" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt;  &lt;param name="flashvars" value="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D2911221%26mode%3Dembedded%26width%3D480%26height%3D406%26newplayer%3D1%26skin%3DeidotheaEmbedded480_43.xml" /&gt; &lt;embed src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash" wmode="opaque" height="406" flashvars="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D2911221%26mode%3Dembedded%26width%3D480%26height%3D406%26newplayer%3D1%26skin%3DeidotheaEmbedded480_43.xml" width="480"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;br /&gt;Tom Clancy's &lt;/strong&gt;&lt;strong&gt;Splinter Cell: Pandora Tomorrow&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Metacritic: 93 (Xbox)&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;  &lt;object height="406" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480"&gt;  &lt;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" /&gt;  &lt;param name="scale" value="noScale" /&gt;  &lt;param name="salign" value="lt" /&gt;  &lt;param name="quality" value="high" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt;  &lt;param name="flashvars" value="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6092313%26mode%3Dembedded%26width%3D480%26height%3D406%26newplayer%3D1%26skin%3DeidotheaEmbedded480_43.xml" /&gt; &lt;embed src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash" wmode="opaque" height="406" flashvars="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6092313%26mode%3Dembedded%26width%3D480%26height%3D406%26newplayer%3D1%26skin%3DeidotheaEmbedded480_43.xml" width="480"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt;  &lt;p&gt; &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Tom Clancy's &lt;/strong&gt;&lt;strong&gt;Splinter Cell: Chaos Theory&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Metacritic: 94 (Xbox)&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;  &lt;object height="406" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480"&gt;  &lt;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" /&gt;  &lt;param name="scale" value="noScale" /&gt;  &lt;param name="salign" value="lt" /&gt;  &lt;param name="quality" value="high" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt;  &lt;param name="flashvars" value="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6121211%26mode%3Dembedded%26width%3D480%26height%3D406%26newplayer%3D1%26skin%3DeidotheaEmbedded480_43.xml" /&gt; &lt;embed src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash" wmode="opaque" height="406" flashvars="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6121211%26mode%3Dembedded%26width%3D480%26height%3D406%26newplayer%3D1%26skin%3DeidotheaEmbedded480_43.xml" width="480"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-weight: normal;"&gt;&lt;strong&gt;&lt;br /&gt;Tom Clancy's &lt;/strong&gt;&lt;strong&gt;Splinter Cell: Double Agent&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Metacritic: 85 (Xbox 360)&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;  &lt;object height="310" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480"&gt;  &lt;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" /&gt;  &lt;param name="scale" value="noScale" /&gt;  &lt;param name="salign" value="lt" /&gt;  &lt;param name="quality" value="high" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt;  &lt;param name="flashvars" value="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=16.9&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6160041%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml" /&gt; &lt;embed src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash" wmode="opaque" height="310" flashvars="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=16.9&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6160041%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml" width="480"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span style="font-weight: normal;"&gt;&lt;strong&gt;&lt;span style="font-weight: normal;"&gt;&lt;strong&gt;&lt;br /&gt;Tom Clancy's &lt;/strong&gt;&lt;strong&gt;Splinter Cell: Conviction&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Metacritic: 85 (Xbox 360)&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;  &lt;object height="310" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480"&gt;  &lt;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" /&gt;  &lt;param name="scale" value="noScale" /&gt;  &lt;param name="salign" value="lt" /&gt;  &lt;param name="quality" value="high" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt;  &lt;param name="flashvars" value="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=16.9&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6257745%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml" /&gt; &lt;embed src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash" wmode="opaque" height="310" flashvars="bwr=0&amp;amp;playerMode=embedded&amp;amp;movieAspect=16.9&amp;amp;mapp=embedded_480&amp;amp;gen=1&amp;amp;viewMode=sd&amp;amp;autoPlay=false&amp;amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6257745%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml" width="480"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via web&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/splinter-cell-franchise-changes-as-times-goes"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-5940462419478737079?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/5940462419478737079/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=5940462419478737079' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/5940462419478737079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/5940462419478737079'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2010/05/splinter-cell-franchise-changes-as-time.html' title='Splinter Cell franchise changes as time goes by. Which one is your favorite?'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-8254054580925188499</id><published>2010-05-18T00:30:00.001+02:00</published><updated>2010-05-18T00:30:06.891+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Hudba'/><category scheme='http://www.blogger.com/atom/ns#' term='Collegium Musicum'/><title type='text'>Art-rocková legenda Collegium Musicum 19.5. v Lucerne. Neviem ako vy, ja stojím v prvom rade.</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;Možno nie v najlepšej kvalite, ale verne vystihuje atmosféru a nasadenie. Neviem sa dočkať!&lt;/p&gt;  &lt;p&gt;  &lt;object height="385" width="480"&gt;  &lt;param name="movie" value="http://www.youtube.com/v/J0Nn2hTN2pM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;  &lt;param name="allowFullScreen" value="true" /&gt;  &lt;param name="allowscriptaccess" value="always" /&gt; &lt;embed src="http://www.youtube.com/v/J0Nn2hTN2pM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" height="385" width="480"&gt;&lt;/embed&gt;  &lt;/object&gt;  &lt;/p&gt;  &lt;p&gt; &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via web&lt;/a&gt;  from &lt;a href="http://chrupi.posterous.com/art-rockova-legenda-collegium-musicum-195-v-l"&gt;chrupi's startin-up&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-8254054580925188499?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/8254054580925188499/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=8254054580925188499' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/8254054580925188499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/8254054580925188499'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2010/05/art-rockova-legenda-collegium-musicum.html' title='Art-rocková legenda Collegium Musicum 19.5. v Lucerne. Neviem ako vy, ja stojím v prvom rade.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-6460542915272535942</id><published>2010-01-31T23:50:00.010+01:00</published><updated>2010-02-01T01:35:46.195+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Herný biznis'/><title type='text'>Herný priemysel - predikcie 2010 - časť 1.</title><content type='html'>Rok 2010 začal takým tempom, že som ledva stihol mrknúť a už je tu koniec prvého mesiaca. Je teda najvyšší čas na niekoľko subjektívnych predikcií herného priemyslu. Ten prechádza rapídnym vývojom so zmenami očividnými ale aj menej nápadnými, a o to zásadnejšími. Vychádzam zo skúseností lokálneho insidera, pracujúceho pre svetového vydavateľa (EA). Tak poďme na to.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Ťažký rok&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Ekonomická kríza doľahla na old-school hardcore segment herného priemyslu plnou silou. To platí o svete aj našich lokálnych mikrotrhoch. Zažili sme drsný 2-ciferný pokles. Následky nesplnených plánov na seba nenechali dlho čakať. Radikálne sekanie výdajov na R&amp;amp;D, marketing a ľudí bolo prirodzeným vyústením celej situácie. V rámci EA sme si to prežili na vlastnej koži a nebolo to jednoduché. Až na pár svetlých výnimiek len máloktorá firma dostála sľubom, ktoré dala pred rokom svojim akcionárom.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Pokračovania pokračovaní...&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Rok 2010 je z pohľadu vydavateľov AAA titulov preto jasný. Zosekať akékoľvek riskantné (=nové) projekty na minimum a sústrediť sa na populárne herné značky. Aktuálnym trendom sú pokračovania a pokračovania pokračovaní. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Vydavatelia budú sústrediť svoje rozpočty do najziskovejších projektov, každý bude chieť mať svoj "mega brand". Modern Warfare 2 (šiesty diel v sérii) je nažiarivejším príkladom toho, že táto stratégia funguje. Mnohí hardcore hráči - a ja spolu s nimi - si len povzdychnú...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Preč sú časy keď EA vydalo za jeden rok originálne IPs ako Mirror's Edge, Dead Space alebo Spore. Mimochodom, rešpekt pre nášho CEO, že zobral na seba zodpovednosť a do takého rizika vôbec šiel. Teraz mu to analytici dávajú vyžrať, bez neho by tieto projekty nemali šancu. Netvrdím, že nič nové neoznámime, ale prím budú hrať pokračovania. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Začali sme úžasným Mass Effect 2, čoskoro to bude sľubný Battlefield Bad Company 2, datadisk k Dragon Age a neskôr Crysis 2 a nový Medal of Honor. O rozšíreniach The Sims a nových ročníkoch EA SPORTS titulov ani nehovoriac. A to v žiadnom prípade nemyslím negatívne. Všetko to budú špičkové hry. Tie 2ky a vyššie čísla za názvami si však nemožno nevšimnúť.&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;EA nie je v tomto trende samotné. Activision Blizzard vás určite nepripraví o Call of Duty 7 a nejaký ten datáč k WoWku či Starcraft 2. Take 2 určite netrpezlivo čaká na vydanie Bioshock 2, Max Payne 3 a samozrejme Mafia 2. Tlačí ich k tomu zlá finančná situácia a akcionári. Mali sa nechat kúpiť. Ubisoft konečne príde s mojim obľúbeným Splinter Cell a pokračovaním Ghost Recon, Prince of Persia, Driver... Takto by sme mohli pokračovať ešte dlho, pričom nové značky by sme zahliadli len veľmi sporadicky. Publisherom došli cheaty, dnes je to o číslach a prežití.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Optimizmus&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Našťastie to nie je také zlé a preto zakončíme tento článok optimisticky. Stagnujúci vývoj tradičných "veľkých" hier je totiž len časťou mozaiky herného biznisu. V posledných rokoch, mesiacoch a dokonca týždňoch sa potvrdzuje, že technologicky a kreatívne náročné odvetvie ponúka ďalšie netušené príležitosti. Veľké možnosti rastu sa skrývajú v digitálnom obsahu, DLC, sociálnych a browser-based hrách. O tom si však povieme až niekedy nabudúce.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-6460542915272535942?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/6460542915272535942/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=6460542915272535942' title='1 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6460542915272535942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6460542915272535942'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2010/01/herny-priemysel-predikcie-2010-cast-1.html' title='Herný priemysel - predikcie 2010 - časť 1.'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-4604514677752500102</id><published>2008-12-22T00:00:00.010+01:00</published><updated>2008-12-22T02:53:05.514+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Herný biznis'/><title type='text'>EA hry na Steame - ďalší krok k digitálnej budúcnosti</title><content type='html'>&lt;div&gt;Chvíľu to trvalo, a či k tomu prispela súčasná ekonomická kríza (=&gt; štvrtinová cena akcií),  15 miliónov registrovaných hráčov alebo priznanie digitálnej hegemónie Steamu, najväčšie PC hity EA sú konečne na Steame: &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Spore&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Warhammer Online: Age of Reckoning&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Need for Speed Undercover&lt;/span&gt;... a bez DRM od Securomu! V príprave na digitálnu budúcnosť sú tiež kvalitky ako&lt;span class="Apple-style-span" style="font-style: italic;"&gt; Mirror's Edge&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Dead Space&lt;/span&gt; a &lt;span class="Apple-style-span" style="font-style: italic;"&gt;C&amp;amp;C Red Alert 3&lt;/span&gt;. Hry sú bohužiaľ prístupné len pre amerických hráčov. Európa so svojou rôznorodosťou a odlišnými cenovými politikami v krajinách snáď bude časom nasledovať. Pokiaľ sa dohodnú všetci zúčastnení. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Čo takéto rozhodnutie znamené pre EA? Zmení sa stratégia spoločnosti v oblasti digitálnej dstribúcie? Opustí svoj vlastný digitálny kanál, ako &lt;a href="http://hry.sme.sk/c/4230334/prejde-electronic-arts-na-digitalnu-distribuciu-hier-cez-steam.html"&gt;špekulujú &lt;/a&gt;niektoré médiá? Fakty hovoria jasne. Za prvé, EA Store, vlastná digitálna platforma firmy, v súčasnej podobe nemôže konkurovať Steamu. Za druhé EA už nemohlo dlhšie čakať a ignorovať obrovskú užívateľsku základňu populárnej digitálnej platformy. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To však rozhodne neznamená, že vydavateľ zavrie svoj digitálny "krám" a prejde výhradne na Steam. Jedná sa o logické rozhodnutie sprístupniť svoje tituly väčšej cieľovej skupine - cez distribučný kanál, na ktorý je vo veľkej miere zvyknutá. Použitie DRM Steamu (stále sa jedná o DRM, hráčmi však omnoho viac akceptovaným) toto rozhodnutie iba podporuje. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Steam je v hernom priemysle benchmark digitálnej distribúcie tak ako iTunes v tom hudobnom. Nie je možné ho ignorovať, inak sa firma pripravuje o peniaze. EA medzičasom pravdepodobne tvrdo maká na vylepšovaní vlastného distribučno-komunitného systému, aby rýchlo dohnalo Valve (a nebezpečne rýchlo rastúcich ázijských online konkurentov). Dovtedy a určite aj potom bude predávať hry tam, kde nájdu svojich hráčov.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nebude to mať jednoduché, ale v porovnaní s ostatnými veľkými publishermi patrí stále medzi lídrov na trhu. Activision, Ubisoft, Take 2, THQ - tí o vlastnej digitálnej platforme stále iba snívajú a spoliehajú sa na partnerov. Aj keď spolahlivých, ale ukrajujúcich veľké časti ziskov. &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Direct 2 Consumer&lt;/span&gt; stratégia, ktorá sa z distribučného reťazca snaží vyseknúť čo najviac článkov,  je jednoducho príliš lákavá. Do tejto oblasti EA silne investuje a už dnes má veľký náskok. Z dlhodobého hľadiska (3-5 rokov) je najlepšie pripravená profitovať z digitálnej distribúcie hier. Ale o tom zas niekedy nabudúce.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-4604514677752500102?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/4604514677752500102/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=4604514677752500102' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4604514677752500102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/4604514677752500102'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2008/12/ea-hry-na-steame-al-krok-k-digitlnej.html' title='EA hry na Steame - ďalší krok k digitálnej budúcnosti'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-6077437124294672824</id><published>2008-09-23T00:31:00.004+02:00</published><updated>2008-09-23T01:06:51.633+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marketing a médiá'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><title type='text'>Tiger Woods 09 chodí po vode v skvelom virále</title><content type='html'>&lt;div&gt;Minulorčný Tiger Woods od EA Sports obsahoval malú chybičku, keď slávny golfista dokázal virtuálne odpalovať loptičku na vode. Bolo len otázkou času, kedy sa bug objaví na youtube a čoskoro ho aj zverejnil užívateľ Levinator25. EA chytilo hodenú rukavicu a využilo nápad v tohtoročnej kampani. Natočilo zábavnú video odpoveď, postlo na youtube a úspešné virálna kampaň bola na svete - video videlo viac ako 2 milióny ľudí. Neskôr sa stalo základom americkej televíznej kampane na hru. Je príjemné vidieť, že aj veľká firma si dokáže zo seba robiť srandu. A zároveň spropagovať novinku. Stačí dobrý nápad a trochu odvahy.&lt;/div&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FZ1st1Vw2kY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/FZ1st1Vw2kY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Virál je dnes populárne slovo v mnohých marketingových oddeleniach. Preto mám pre vás jednu radu, najmä ak komunikujete s anglicky hovoriacimi kolegami. Anglické "viral" vždy vyslovujte ako &lt;span class="Apple-style-span" style="font-style: italic;"&gt;vajrl &lt;/span&gt;a nikdy nie &lt;span class="Apple-style-span" style="font-style: italic;"&gt;virl&lt;/span&gt;. V druhom význame totiž znamená niečo ako nadržaný. Vyhnete sa tak trapným situáciam pri prezentácii vašej inovatívnej marketingovej stratégie.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.businessweek.com/innovate/content/sep2008/id20080917_248424.htm"&gt;Tiger Woods Can Walk On Water&lt;/a&gt; [Business Week via &lt;a href="http://www.escapistmagazine.com/news/view/86384-EA-Talks-Tiger-Woods-Walking-on-Water"&gt;The Escapist Magazine&lt;/a&gt;]&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-6077437124294672824?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/6077437124294672824/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=6077437124294672824' title='1 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6077437124294672824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6077437124294672824'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2008/09/tiger-woods-09-chod-po-vode-v-skvelom.html' title='Tiger Woods 09 chodí po vode v skvelom virále'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-1064224516673069220</id><published>2008-09-22T23:34:00.008+02:00</published><updated>2008-10-20T18:23:02.634+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><title type='text'>EA zmierni DRM ochranu. Whoaaa! (UPDATED 20.10.2008)</title><content type='html'>Hon na čarodejnice od vydania Spore s novým onlinenovým SecuROMom sa niekedy dosť ťažko chápe. Keď sa spoločnosť snaží chrániť svoje vlastníctvo, tak je najväčšia sviňa a nepriateľ číslo jeden. Predstavte si, že by ste si kúpili high-tech bezpečnostné dvere a v ten moment by ste mali pred domom demonštráciu tak susedov ako aj zlodejov plánujúcich vás okradnúť. Ako si to predstavujete chrániť svoj majetok? Veď my sme vás predsa nechceli okradnuť?! Možno...&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Napriek právu na strane EA, počúvame hráčov. Vieme, že ich DRM irituje a zásada 3x a dosť im nie je zrovna po chuti (z akýchkoľvek oprávnených či iracionálnych dôvodov). Napriek tomu, že podľa výskumov hru častejšie ako 3x inštaluje menej ako 1% zákazníkov. Preto sme zvýšili počet inštalácii na 5 už v prípade Crysis Warhead a všetkých ďalších PC titulov. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A ideme ešte ďalej. Čoskoro zákazníkom poskytneme možnosť tzv. deautorizácie počítača, čo prakticky znamená, že sám zákazník bude môcť rozhodnúť, na ktorých počítačoch bude hru možné hrať. &lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;Hráči budú môcť inštalovať, meniť konfigurácie a preinštalovávať EA hry, koľko im hrdlo ráči.&lt;/span&gt; Mimochodom, podobný model využíva aj &lt;a href="http://en.wikipedia.org/wiki/FairPlay"&gt;iTunes&lt;/a&gt;. Myslím, že je to fair hra z našej strany. My ochránime náš majetok a vy budete mať kontrolu nad zakúpeným produktom. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nerobím si ilúzie, že náš postoj istá skupina haterov pochopí. My však chceme podporovať PC a naďalej vyvíjať skvelé PC hry (ktorá firma má lepší PC line-up: Mirror's Edge, Spore, Dead Space, Red Alert 3, The Sims 3, Dragon Age?). To sa bohužiaľ v dnešnom svete bez DRM (aspoň&lt;/div&gt;&lt;div&gt; zatiaľ) nedá.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;UPDATE 20.10. 2008 14:02&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Možno by mnohých z vás zaujímalo, aký veľký je vlastne DRM problém v praxi. Koľkých zákazníkov sa v skutočnosti dotkol, minuli sa im všetky licencie a potrebovali kontaktovať zákaznícku podporu. Takže. Pražská centrála zákaznickej podpory pre región strednej a východnej Európy (t.j. Česko, Slovensko, Poľsko, Maďarsko a Rusko) zaznamenala všehovšudy&lt;span class="Apple-style-span" style=""&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt; 1&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;0 -  slovom desať&lt;/span&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;-  zákazníkov&lt;/span&gt;. Všetci boli v priebehu niekoľkých minút vyriešení. Uzávery nech si každý spraví sám.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-1064224516673069220?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/1064224516673069220/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=1064224516673069220' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/1064224516673069220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/1064224516673069220'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2008/09/ea-zmierni-drm-ochranu.html' title='EA zmierni DRM ochranu. Whoaaa! (UPDATED 20.10.2008)'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-6824092945361106516</id><published>2007-06-27T11:16:00.001+02:00</published><updated>2008-04-16T13:41:24.357+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Marketing a médiá'/><title type='text'>Herny magazin Doupe konci (updated)</title><content type='html'>Sefredaktor tlacenej verzie multiplatformoveho herneho magazinu Doupe pred niekolkymi minutami oznamil, ze casopis konci. Vydavatelstvo Computer Press sa rozhodlo sustredit cisto na webove Doupe.cz, ktore dostane vyraznu personalnu podporu prave zo zruseneho magazinu. Novu redakciu povedie David Slama. Jan Morkes zostava v hernom biznise, konkretne v nedavno launchnutom oficialnom Xbox 360 magazine.&lt;br /&gt;&lt;br /&gt;Mimochodom, poslednym cislom bude letne 2-cislo s Tropicom ako plnou hrou. Predplatitelia bud dostanu peniaze naspat alebo si mozu za vyhodnych podmienok zvolit casopis iny (&lt;a href="http://hry.sme.sk/"&gt;thnx hry.sme.sk&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Medzi dalsie novinky weboveho Doupe patri pripravovany novy dizajn, nove a originalne typy clankov a kompletne prekopana struktura serveru. Dalsie podrobnosti na &lt;a href="http://www.doupe.cz/h/Aktuality/AR.asp?ARI=116946"&gt;Doupe.cz&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-6824092945361106516?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/6824092945361106516/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=6824092945361106516' title='2 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6824092945361106516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/6824092945361106516'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2007/06/herny-magazin-doupe-konci.html' title='Herny magazin Doupe konci (updated)'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-3779988333481926633</id><published>2007-06-13T17:20:00.004+02:00</published><updated>2008-04-16T13:45:43.184+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Herný biznis'/><title type='text'>Digitalna distribucia ma zelenu</title><content type='html'>Hry cez internet uz davno nie su domenou malych nezavislych vydavatelov s nedostatkom financii na serioznu distribuciu. Spravy z poslednej doby potvrdzuju uspesnost digitalneho modelu. Valve nedavno ohlasili vyse 13 milionov aktivnych uzivatelov ich uspesnej sluzby digitalnej distribucie Steam (ktoru "nakopol" Half-Life 2 koncom roku 2004). Pri takomto cisle zbystri pozornost aj ten najkonzervativnejsi herny sef. Poslednou novinkou su hry od Capcom, prveho japonskeho vydavatela, na Steame. Pripojil sa k ostatnym velkym hracom ako Activision, 2K Games ci Eidos.&lt;br /&gt;&lt;br /&gt;Dalsim dokazom funkcneho modelu digitalnej distribucie su Telltale Games so vzkriesenou advetnure legendou Sam and Max. Od minulej jesene vydavaju kazdy mesiac novy diel hry cez svoje stranky a dalsich partnerov. Teraz sa im podarilo kasicku naplnit 6 novymi milionmi dolarov od roznych investicnych spolocnosti. Chystaju nove herne serie, k PC chcu pridat aj dalsie platformy - peniazky sa teda urcite budu hodit. Faktom vsak je, ze na zaklade uspechu Sama a Maxa presvedcili ludi s vreckami plnych penazi. Digitalne distribuovany, epizodicky obsah este nepovedal posledne slovo.&lt;br /&gt;&lt;br /&gt;V strednej Europe je situacia ako zvycajne o niekolko rokov pozadu. Mame tu sice prve lastovicky v podobe slovenskeho T-Comu a ich &lt;a href="http://magazin.station.zoznam.sk/servlet/Satellite?pagename=GoD"&gt;digitalneho prenajmu hier&lt;/a&gt; (v Polsku vraj jeden operator prevadzkuje nieco podobne), ale urcite nemozme hovorit o masovej popularite. Dalsim hracom v tejto oblasti je EA so svojim EA Linkom a predajom krabicovych verzii booster packov pre Battlefield s kodom na stiahnutie namiesto CD ci DVD. Jeho popularita je vsak brzdena obmedzenou lokalizaciou do polstiny a rustiny a nemoznostou vyuzitia lokalnych platobnych systemov. Som preto velmi rad, ze EA si uvedomuje silu digitalnej distribucie a v buducnosti mozeme cakat vylepsenu a lokalizovanu verziu EA Linku.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-3779988333481926633?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/3779988333481926633/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=3779988333481926633' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/3779988333481926633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/3779988333481926633'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2007/06/digitalna-distribucia-ma-zelenu.html' title='Digitalna distribucia ma zelenu'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-2188432301164700290</id><published>2007-06-06T23:30:00.003+02:00</published><updated>2008-04-16T13:42:48.688+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Herný biznis'/><title type='text'>SimCity Spolecnost odhalene</title><content type='html'>&lt;a href="http://media.1up.com/media?id=3317375"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://media.1up.com/media?id=3317375" border="0" /&gt;&lt;/a&gt; Oficialne ohlasenie piateho pokracovania legendarnej strategie SimCity predbehol herny magazin Games for Windows &lt;a href="http://www.1up.com/do/newsStory?cId=3160086"&gt;(thnx 1UP)&lt;/a&gt;, ktoreho julova obalka hrdo hlasi znovuzrodenie tejto popularnej serie. &lt;strong&gt;SimCity Societies&lt;/strong&gt; (v Cechach a na Slovensku &lt;strong&gt;SimCity Spolecnost&lt;/strong&gt;).&lt;br /&gt;&lt;br /&gt;Blizsie informacie sa predplatitelia GFW magazinu dozvedia uz coskoro, ked dorazi ich vytlacok do schranok v najblizsich dnoch. Oficialna tlacova sprava urcite nenecha na seba dlho cakat.&lt;br /&gt;&lt;br /&gt;Zasadnou novinkou pre fandov je fakt, ze sa na hre nepodiela Maxis, ktory usilovne pracuje na The Spore, ale nie velmi znamy Tilted Mill Entertainment. Nejedna sa vsak o ziadnych novacikov, vyvojari sa na strategie specializuju a maju za sebou nadpriemerne hodnotene Ceasar IV &lt;a href="http://www.gamerankings.com/htmlpages2/929476.asp"&gt;(GR 75%)&lt;/a&gt; a Immortal Cities: Children of the Nile &lt;a href="http://www.gamerankings.com/htmlpages2/920314.asp"&gt;(GR 76%)&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Snad uz koncom roka uvidime, ako sa Tilted Mill zhostili nelahkej ulohy nadviazat na uspechy legendy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-2188432301164700290?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/2188432301164700290/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=2188432301164700290' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/2188432301164700290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/2188432301164700290'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2007/06/simcity-spolecnost-odhalene.html' title='SimCity Spolecnost odhalene'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-3801508628257580344</id><published>2007-06-06T22:04:00.002+02:00</published><updated>2008-04-16T13:43:18.664+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Herný biznis'/><title type='text'>Jens Uwe novym sefom ISFE</title><content type='html'>&lt;a href="http://www.game-face.de/IMG/jpg/JensUweIntat1.jpg"&gt;&lt;/a&gt;&lt;div&gt;Sef sefovho sefa - teraz som vam prezradil moju poziciu v organizacnej strukture EA - sa vola Jens Uwe Intat, a &lt;strong&gt;bol zvoleny za noveho sefa &lt;/strong&gt;&lt;a href="http://www.isfe-eu.org/"&gt;&lt;strong&gt;ISFE&lt;/strong&gt;&lt;/a&gt;. V skratke sa jedna o europsku organizaciu starajucu sa o zaujmy hernych vydavatelov ako aj predajcov hier. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Nema zmysel zakryvat, ze sa jedna o tvrdu politiku. Jens bude musiet priamo v Bruseli bojovat za politicke, pravne a financne zalezitosti tykajuce sa ochrany intelektualneho vlastnictva, e-commerce a vyjednavani so Svetovou obchodnou organizaciou (WTO). Okrem politiky ma ISFE pod palcom aj PEGI - rating, ktory oznacuje vhodnost hier pre urcite vekove kategorie. To su tie nalepky "hra len od 18tich", ktore v nasich koncinach len malokto pozna a vyuziva. To uz je vsak na sirsiu diskusiu. Jens, drzime palce!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Inak, jeden z najvyssich sefov europskeho EA je docela zabavny clovek, ktory si nevaha spravit srandu aj sam zo seba. Po prvykrat som ho mal moznost vidiet na velkom marketingovom mitingu vo vtipnej scenke. Oblecene sexi svadobne saty a na tvari hrubu vrstvu mejkapu... Holt, herny biznis musi byt zabava!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-3801508628257580344?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/3801508628257580344/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=3801508628257580344' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/3801508628257580344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/3801508628257580344'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2007/06/jens-uwe-novym-sefom-isfe.html' title='Jens Uwe novym sefom ISFE'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7099827.post-1969262025182037427</id><published>2007-06-06T20:34:00.003+02:00</published><updated>2008-04-16T13:43:35.620+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Herný biznis'/><title type='text'>Najsilnejsia zena herneho priemyslu v EA</title><content type='html'>&lt;a href="http://newsinfo.iu.edu/pub/libs/images/usr/720.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 158px; CURSOR: hand" height="221" alt="" src="http://newsinfo.iu.edu/pub/libs/images/usr/720.jpg" border="0" /&gt;&lt;/a&gt; Z nasho pohladu trochu komicke meno &lt;strong&gt;Kathy Vrabeck &lt;/strong&gt;vam toho vela nepovie, ale nedajte sa pomylit. Tato zena patri v hernom priemysle medzi vyrazne postavy. Dotiahla to az na prezidentku Activision, odkial vsak v polovici minuleho roka odisla za &lt;a href="http://www.gamespot.com/news/6132832.html?q=activision"&gt;nejasnych okolnosti&lt;/a&gt;. Teraz vsak po nej siahlo EA a poverilo ju vedenim &lt;strong&gt;novej divizie &lt;em&gt;EA Casual Entertainment&lt;/em&gt;&lt;/strong&gt;. Ta bude mat na starosti vyvoj jednoduchych a zabavnych hier (tzv. casual hry) pre siroke masy.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;Uloha &lt;em&gt;EA Casual Entertainment&lt;/em&gt; nebola zatial jasne specifikovana, napovedat nam vsak moze samotna Kathy. Tvrdi, ze na svete je mnozstvo ludi, ktori sa pri hrani nepotrebuju intenzivne sustredit a travit pri nom dlhe hodiny. Spolocnym menovatelom casual hier je okamzita zabava. Jednoznacne suhlasim, len moja mati travi pri &lt;a href="http://www.popcap.com/games/zuma"&gt;Zume&lt;/a&gt; dlhe hodiny :).&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Vo svojom vyjadreni spomenula tiez noveho Harryho Pottera (mimochodom, &lt;a href="http://www.electronicarts.cz/games/10221/"&gt;hra Fenixov Rad&lt;/a&gt; bude nadabovana do cestiny) na Nintendo Wii alebo Madden NFL 08 na mobilne telefony. Vyzera to tak, ze niektore zname tituly na urcite platformy budu coraz viac zamerane na nehracov ci obcasnych hracov. Coskoro ma byt ohlasenych viacero novych projektov novej divizie.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Casual hry su stale popularnejsie a bez debaty sa v nich skryva aj velky financny potencial. V poslednych par tyzdnoch svoje casual "jednotky" ohlasili tiez Eidos a Ubisoft. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7099827-1969262025182037427?l=chrupi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chrupi.blogspot.com/feeds/1969262025182037427/comments/default' title='Zverejniť komentáre'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7099827&amp;postID=1969262025182037427' title='0 komentárov'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/1969262025182037427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7099827/posts/default/1969262025182037427'/><link rel='alternate' type='text/html' href='http://chrupi.blogspot.com/2007/06/najsilnejsia-zena-herneho-priemyslu-v.html' title='Najsilnejsia zena herneho priemyslu v EA'/><author><name>chrupi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
