nedeľa, októbra 02, 2011

In-app purchases for Amazon Appstore. Are they possible?

It is the first question for many freemium (game) developers out there contemplating support for the Amazon's still quite new Appstore. The announcement of Kindle Fire, which could sell around 5m units before the end of the year (and possibly 15m until the end of 2013), makes this question even more relevant.

I've tried to ask Amazon itself. This is their response:

We have not announced a proprietary in-app purchase or subscriptions solution for the Amazon Appstore for Android.  For app submissions integrated with other in-app payment or subscription technology, we test to ensure that the solution works and that the app complies with our linking policy in order to provide a great customer experience.  For your reference, here is our linking policy.

I also added a question about alternative payment solutions like Paypal (which had been used on the Android Market before in-app billing was launched). This is what Amazon says:

When pointing to other apps from within your app, including up-sells, completion of purchase must be from the Amazon Appstore.

No clear answers unfortunately. Although it's obvious that:

  • In-app purchases are not officialy supported on Appstore. Yet.
  • There is a possibility of running in-app purchase through third-parties
  • The in-app purchase through third-parties (e.g. PayPal) has to comply with the policy. As long as you're making the in-app purchase within their store, you should be fine.

Our Lonely Sock studio doesn't have hands-on experience implementing any of these yet so I can't confirm. It seems like the PayPal solution could work through Express Checkout embedded in mobile app.  

Anyone doing in-app purchases on Amazon Appstore out there? Let us know!

 

Posted via email from Juraj Chrappa startin-up

sobota, augusta 27, 2011

Broken Sword sells >250k on iOS, Revolution Software resurrected and working on new adventures

Czech gaming website Games.cz has done a pretty cool coverage of upcoming games in classic adventure genre. Lots of behind-the-scene information as well as unconfirmed rumours which are likely to happen are included.

Tablets - adventure gamer paradise
I've been saying this since I tried my first point-and-click, sorry, touch, adventure game on iPod Touch. Numbers prove it: The first part of Broken Sword has sold over 250 000 copies on iPhone and iPad. You can count myself for buying both. We can expect that numbers for the sequel also available on the App Store are similar. What is more important, such success gives Charles Cecil and his team a new chance in today's wider games audience. They are reportedly developing several new 2.5 adventure games only with their own funding. Broken Sword 5 should be among them.

I wonder how many copies of iOS version of Monkey Island 1 & 2 has sold. It can be in similar range as Broken Sword because both of them are well-ported and the legendary jokes don't change. We'll find out soon enough if Lucas Arts resurrects some of their other franchise treasures. The article even mentions some things about Days of the Tentacle 2.

Posted via email from Juraj Chrappa startin-up

piatok, apríla 29, 2011

Czech Craneball Studios with 1.41 million free iPhone downloads in March

Congrats to our Czech colleagues from Craneball for such a great achievemnt - they're in top 3 or 4. The latest report by Xyologic proves that freemium business model rocks in mobile (social) gaming.

Glu Mobile, which saw 2.48 million downloads of free games with in-app purchases in March. The second-ranked company was Pocket Gems, with 1.55 million downloads. That was followed by TeamLava (part of Storm8) with 1.41 million; Craneball Studios with 1.41 million; Gameview Studios with 1.41 million; Sunstorm Interactive with 1.18 million; Capcom Interactive with 969,000; Backflip Studios with 933,000; Storm8 with 752,000; and BayView Labs (DeNA) with 723,000.

Full story at VentureBeat 

Posted via email from Juraj Chrappa startin-up

pondelok, apríla 04, 2011

Java/Android Game Developer: job opportunity @ mobile social games studio in Prague. RT & share.

About Us

Lonely Sock is a start-up game development studio working in the hottest areas of gaming – mobile & social games. Currently in stealth mode but already searching for the best and most talented developers in Central Europe who will create the core team – the beating heart of young company. If you feel like one of them, you want to work on innovative and exciting games played by millions worldwide, apply now!

 

Job Title

Java/Android Game Developer

Job Description

This position will be working on Lonely Sock’s first mobile social game. Successful candidate will be leading the client development from scratch to launch. He or she will be part of the dedicated core team delivering truly global product to the world. The candidate has to be prepared to live in fast-paced start-up environment.

Responsibilities

  • Build the game from beginning to launch using Android SDK API
  • Work together with the rest of development team
  • Stay up-to-date with latest changes of fast evolving platforms and emerging standards

Requirements

  • 3+ years of experience developing games ideally on mobile/web platforms
  • Expert in Java and understanding of server-client technologies
  • Some experience with Android development environment
  • Love towards gaming is a must. Passion about mobile and social games more than appropriate
  • Ability to come up with new pioneering solutions
  • Team player: be reliable core member of a small team
  • English language proficiency

Pluses

  • Experience in mobile or social games development a very big one
  • Online games development experience
  • Web-mobile development experience
  • Experience with Agile development

What we offer

  • Exciting but challenging position that will be key part of the core team in ambitious young company with global products.
  • Creative and fun environment (We’re making games!)
  • Visible impact of your decisions on final and global product
  • No bureaucracy in decision-making process
  • Cutting-edge technologies
  • Super-fast career growth opportunities

Location

Prague

Compensation

Upon agreement but competitive + bonus scheme

Benefits

Laptop
Smartphone
Sick days
Home office

Contact

Please apply at fun at lonelysockgames dot com

 

Posted via email from Juraj Chrappa startin-up

piatok, marca 11, 2011

Lead Game Designer: job opportunity @ mobile social games studio in Prague. RT & share.

About Us

Lonely Sock is a start-up games development studio working in the hottest areas of gaming – mobile & social games. Currently in stealth mode but already searching for the best and most talented developers in Central Europe who will create the core team – the beating heart of young company. If you feel like one of them, you want to work on innovative and exciting games played by millions worldwide, apply now!

Job Title

Lead Game Designer

Job Description

Lead Game Designer will be creating engaging and exceptionally fun mobile games for mainstream audiences. He or she will be the fundamental element of the development team giving life and soul to Lonely Sock games. Suitable candidates must be gamers, love to design and should have passion for mobile and social gaming.

Responsibilities

  • Ownership of the of game design and gameplay mechanics
  • Constant improvement of fun, user experience & monetization
  • Ownership of metrics-driven game design
  • New ideas for games, gameplay mechanics, new features etc.
  • Stay up-to-date with latest game design trends
  • Future leadership of the design team

 

 

 

 

 

Requirements

  • 3+ years of experience developing games ideally on mobile/web platforms
  • Love towards gaming is a must. Passion about mobile and social games more than appropriate.
  • Ability to communicate ideas to the rest of the team in clear and easy way
  • Understanding of virtual economies and monetization techniques
  • Deep knowledge of game design and game mechanics
  • Team player: be reliable core member of a small team
  • English language proficiency

 

 

 

 

 

Pluses

  • Experience in mobile or social game design a very big one
  • Experience developing game economies, virtual currencies and virtual goods
  • UI or UX experience
  • Experience with Agile development
  • Leadership and managerial competencies

 

 

 

 

What we offer

  • Exciting but challenging position that will be key part of the core team in ambitious young company with global products.
  • Creative and fun environment (We’re making games!)
  • Visible impact of your decisions on final and global product
  • No bureaucracy in decision-making process
  • Cutting-edge technologies
  • Super-fast career growth opportunities

 

 

 

 

 

Location

Prague

Compensation

Upon agreement but competitive + bonus scheme

Benefits

Laptop
Mobile phone
Sick days
Home office

Contact

Please apply at fun at lonelysockgames dot com

Posted via email from Juraj Chrappa startin-up

Game Artist: Wanted for Mobile Social Game Studio in Prague. Pls RT & share.

About Us

Lonely Sock is a start-up games development studio working in the hottest areas of gaming – mobile & social games. Currently in stealth mode but already searching for the best and most talented developers in Central Europe who will create the core team – the beating heart of young company. If you feel like one of them, you want to work on innovative and exciting games played by millions worldwide, apply now!

Job Title

Game Artist

Job Description

Game Artist will be working on the visual style of our games. This includes everything from developing game assets, backgrounds and menus to artistic direction of the whole project. This position is very well suited for 2D graphic designers and painters.

Responsibilities

  • Set art direction for games
  • Develop, create and manage all game assets: backgrounds, characters & animations
  • Manage art team in future

 

 

Requirements

  • Great portfolio of your work  representing outstanding creativity and different styles
  • Be the Guru with major art tools like Photoshop or Illustrator
  • A minimum of 2 years of work experience in related industry
  • Be reliable core member of a small team
  • English language proficiency

 

 

 

Pluses

  • Mobile game development as the biggest one
  • Any type of mobile content development experience
  • UI or UX experience
  • Passionate about playing and developing games
  • Leadership and managerial competencies

 

 

 

What we offer

  • Exciting but challenging position that will be key part of the core team in ambitious young company with global products.
  • Creative and fun environment (We’re making games!)
  • Visible impact of your decisions on final and global product
  • No bureaucracy in decision-making process
  • Cutting-edge technologies
  • Super-fast career growth opportunities

 

 

 

 

 

Location

Prague

Compensation

Upon agreement but competitive + bonus scheme

Benefits

Laptop
Mobile phone
Sick days
Home office

Contact

Please apply at fun at lonelysockgames dot com. 

 

 

Posted via email from Juraj Chrappa startin-up

utorok, marca 01, 2011

Google in-app payments launching in May 2011

I received this newsletter from Social Gold, virtual currency platform acquired by Google half a year ago. Today we know why. They were tasked to develop so much requested in-app payments system. The message also revealed launch date of May 2011. Although I'm not sure if it's for both Android Market and Chrome Web Store.

Thank you for your use of the Jambool Social Gold platform. As you know, Jambool was acquired by Google last August. This acquisition meant that some changes to our business were inevitable, and we'd like to share them with you today.

First, the existing Jambool Social Gold product will be discontinued in favor of a new Google in-app payment product in May 2011. Rest assured that you will be able to sign in to the Jambool merchant console through September 2011, and you will receive year-end financial statements in February 2012.

Second, we'd like to invite you to participate in the pre-release beta of the Google in-app payment system at http://google.com/checkout/inapp

Posted via email from Juraj Chrappa startin-up

piatok, februára 25, 2011

How many downloads do you need to get into top 10 on iOS and Android? This is what I found out

It's really hard to get to any real numbers if you don't want to pay lots of money. If you have them you can try companies like www.xyologic.com or www.distimo.com. Otherwise my researched data from last few weeks show following. These numbers are from various sources so they're not really consistent. I will update them as I get new data.

iOS

Germany

Free: 500 000 - 5 000 000 total downloads per month (February 2011)
Paid: 30 000 - 100 000 total downloads per month (February 2011)

U.S.

Free: 30 000 - 120 000 downloads per day (120k is already in top 5)

France

Free: 400 000 - 1 800 000 total downloads per month (February 2011)
Free: <16 0000 downloads per day

Paid: similar to free 

Android

U.S.

Free: <250 000 downloads per day of all aps
Free: 1 million - 6 million downloads per month

Paid: 25 000 - 50 000 per month

Posted via email from chrupi's startin-up